

You have a Chateaux, a pristine village, muddy ruins, and a very steep hill. Quentin’s Scar, Ballroom Blitz, and Monte Grappa (which isn’t even a French map). Soissons sums this feeling up perfectly as it feels like a mash of St. There’s a lot of recycling of models, textures, and environments from the base game because there were already French maps in it. Probably the biggest problem with the They Shall Not Pass maps is that there’s a distinct sense of déjà vu. With enough trenches, a giant bridge, and some well-placed buildings, a battle on Rupture always feels fair. It’s probably the most balanced to play on with the best flag placement of all the DLC maps. Rupture has its own beauty, being set on a poppy-filled field bisected by a river. It also delivers on the promise of trench warfare, giving players plenty of trenches to run through, and delivering death to those who avoid using them. Set on a sprawling hill that’s set on fire, Verdun defines what hell war is. Verdun Heights is the most visually striking of the maps, and the most intense to play. Three of these maps are excellent, and one is brought down by a genuinely terrible design decision by DICE. Verdun Heights and Fort de Vaux form the infantry-only The Devil’s Anvil Operation, and Soissons and Rupture form the vehicle-focused Beyond the Marne Operation. The four maps form the two new Operations. It’s nice that they’re finally getting their time to shine with their own dedicated DLC, but they really should have been in the base game fighting on the base French maps. Considering how important France was to the war effort, it was a slap in the face to the country when it was revealed that there would be no French army in the base game. All of the maps are based on famous battle sites in France, the French designed all the weapons, and the French army is finally included. Accompanying the DLC is a new update, which makes some pretty drastic changes to the game. You’re getting four new multiplayer maps, a handful of new weapons, a new game mode, a new vehicle, and a few extra goodies.

They Shall Not Pass follows a similar structure laid out in previous Battlefield DLC. Is all this enough to renew interest in Battlefield 1, or should this content go up in flames? They Shall Not Pass, the first of four paid DLC map packs, aims to rectify this with a heap of new content and a patch. Battlefield 1 hasn’t seen any new content since Giant’s Shadow back in December. At this point in the lifecycle, two DLC packs ( China Rising and Second Assault) had been released for Battlefield 4, and three free maps for Star Wars Battlefront. EA and DICE’s output for Battlefield 1 content has been lacking compared to previous games.
