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Also if you start pushing them towards the side of the pitch they might elect to not use Dodge anyway to avoid getting put into the crowd. After that you have a lot to choose from, Tackle in Dodge heavy leagues, otherwise I’d not bother with it, Frenzy can compensate somewhat by getting two hits on Dodge players. It will also help him get SPP quicker to get more skills. You want to start off with Mighty Blow, I don’t recommend this for many players but you already have Block and Dwarfs can do with getting numerical advantage. Normal: Mighty Blow, Tackle / Stand Firm, Piling On / Guard / Pro.If you are in a Dodge heavy league for example, you will want Tackle at some point even though a lot of your players already have it. When taking skills on them it pays to pay attention to the opponents you are likely to take. This frees up some of that responsibility from your Blitzers who may be doing some ball handling. With their low agility, Troll Slayers aren’t likely to be dodging around and handling the ball all that much, so you can concentrate on building them to hurt the other team. When doing this against stronger players as well, failing Dauntless can leave you doing a block at a disadvantage, it pays to cover this by having assists to provide a one die block if you fail. Frenzy and Dauntless can also lead to trouble, you have to be careful that your second Frenzy hit is in your favour as much as the first, or at least not to the opposing teams favour. This is tempered somewhat by the fact their AG3 team mates will also draw some attention in order to hinder the ball handling ability of your team. You will find they tend to get picked on a fair amount if there is a choice of players for the opposition to hit.
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This alone makes them a target for the opponents to hit and their damage causing abilities makes this even more desirable for the opposing team. The downsides to them though is that they have average AV8 compared to AV9 like most of their team mates. This means they tend to do a lot of the hitting on the team and help get numerical advantage to help negate the slowness of the team. Their Frenzy ability also gives them a higher success rate of knocking players over and can make space to advance a cage, or push opposing players into the crowd. They also have the benefit over the stronger players because they start with Block like most other Dwarfs. For a bashing team that has no ST4 or 5 players like the other teams, Dwarf Troll Slayers make up for this somewhat with their Dauntless ability to stand toe to toe with stronger players.
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